This is where I put all my TF2 Maps that I've created, with commentary!

jump_jurf_a2

Release Date: April 14th, 2013 (a2 release: April 14th, 2013)
Estimated time allocated: 175 hours (ramps are hard!)

My first Team Fortress 2 jump map. Not really the best looking map, nor the most well-spaced map ever made, but it does the job.

This map came to be one of the most played jump maps on Team Fortress 2, even being banned in a Singaporean server for being too "overplayed."

There is a video out there that has almost 400k views! Incredible!

Jurf is a combination of rockets and ramps, where you can accelerate yourself while being on the ramps using rockets.

This map contains only jurfs. It is considered to be an intermediate jump map by many jumpers, save the last jump, which is ten times harder than the rest of the jumps (a last minute jump + little testing = bad).

This map is essentially in its final state. The only fixes I will be making to this are cosmetic changes and fixing the cheat on last.

UPDATE 2017: b1 will probably come out sometime this year in a map pack alongside the rest of my maps (they're all probably getting an update to b1)


Download: jump_jurf_a2.bsp


jump_daylight_a2

Release Date: August 16th, 2013 (a2 release: August 17th, 2013)
Estimated time allocated: 36 hours

My second Team Fortress 2 jump map, only this time directed towards Demoman jumpers. This was originally conceptualized back in May 2013, but for lack of motivation and ideas, I left it unfinished. In August, I decided to release the map in its unfinished form.

This map is not as popular as the others, but it wasn't bad by any means. The map is lacking in detail, but the jumps are solid.

Daylight is considered to be an intermediate-advanced demoman jump map, with the inclusion of long airpogos.

Fun fact: the name "daylight" was given by a high-level jumper who goes by the alias "Afterglow." He (with others) runs a weekly TF2 jump channel located here

This map is in its final form. I will most likely not be touching this map again.


Download: jump_daylight_a2.zip


jump_typh_a5

Release Date: November 23rd, 2013 (a5 release: November 7th, 2015)
Estimated time allocated: 100 hours

A soldier jump map created for a speedrun event called Beginnings (ran by Afterglow + TF2RJWeekly), where jumpers all over the world compete to see who can beat the map the fastest.

This map originally received some negative feedback due to the ill-spaced jumps from the lack of testers I was able to get during this time. Even with the negative responses, the map was somewhat solid.

However, in July 2014, I had decided to remake parts of the map to allow it to become a more enjoyable experience for all players. This went almost completely well. There is a specific jump on the map that still causes some issues for some players due to its inconsistency.

The name "typh" comes from the Pokémon Typhlosion, which is my favorite from the entire series.

This map was intended for a beginner-intermediate level, but ended up being intermediate-hard.

I am revamping this map in the near future. a7 or b1? Who knows? (Hint: I don't!)


Download: jump_typh_a5.zip


jump_iT_final collaboration

Release Date: April 22nd, 2014
Estimated time allocated: Unknown

A solider jump map created in honor of the closing of JumpiT and the iT servers. The iT servers were ran by klanana, who is one of the people who made jumping what it is today by providing amazing servers and having very good admins (like me).

This was a collaboration done by 14 people, however not all jumps were able to be added in due to the map hitting the brush limit, causing no more jumps to be created without reducing the detail of others. Regardless, everyone who put effort into this map was credited.

This map is considered to be an advanced level jump map. Not many people can beat it, but you might as well enjoy all the hard work and detail put into it. The first couple of jumps are doable by intermediate level jumpers, though.

This map is complete and all bugs that may be in the map (can't find any, really) will not be fixed.


Download: jump_it_final.rar


jump_proto_a2

Release Date: August 23rd, 2014 (a2 release: August 31st, 2014)
Estimated time allocated: 80 hours

A soldier jump map made for a friend with the alias "proto" . I told him that I would make it back in late 2013, but never really worked on it until June 2014. I also may have messed up the time and said 2 years instead of 1 year too. Whoops, my mistake.

This didn't take as long as I thought it would take because I have by then learned how to make maps more efficiently. But I was also experimenting with some extra neat stuff so I took a bit more time that I would have projected for this map.

This map is considered easy-intermediate for most jumpers, and is a good map to speedrun. This map is pretty popular, getting some playtime around the world. Nothing compared to jurf, however.

I will not be making any more changes to the map unless there are some bugs that are needed to be fixed. However, I will not be changing the jumps themselves in order to preserve speedrun times. (And at that point I'll also change it to say "1 year in the making" as opposed to "2 years."


Download: jump_proto_a2.zip


jump_kpop_a3

Release Date: April 1st, 2015 (a3 release: April 3rd, 2015)
Estimated time allocated: 60 hours

A soldier jump map made for April Fools' Day. Originally planned to be released a year or more ago, but decided against it because of the gimmicky jumps in the map. However, a friend of mine pressured me into releasing it so I thought, why not?

I released it for April Fools' Day so people couldn't really criticize me for making such a map (although the map turned out to be quite fun!), and no one has told me how bad it is yet. Good thing I guess?

This map is considered to be intermediate because of the advanced techniques used in the map, though not as difficult as it may seem because I toned down the map to make it at least enjoyable to a lot of players hopefully.

The map also features some Korean pop music (hence, jump_kpop) at the end of each stage. 14 songs total! Hopefully I don't get caught for copyright infringement...

I will not be making any more updates to this map unless there are cheats or something goes horribly wrong.


Download: jump_kpop_a3.zip


jump_tf

Release Date: September 19th, 2015
Estimated time allocated: Unknown

A soldier jump map made for the Tip of the Hats 2015 charity event. This map was a collaboration between several map makers.

There wasn't much time for the mappers to create their jumps (a month or so!), so the quality is not as high as it is in jump_iT_final, but it's still a very decent map in its own regard.

This map is considered to be around the same level as jump_iT, which means it is an advanced map.

There is one jump on the map that got changed after the mapper submitted it because it included a double speedshot, an inconsistent jump technique that even the top jumpers dislike.

This map will not be changed unless something goes horribly wrong or if the said mapper above wants to change his jump into something better, as he seems to want the jump removed from the map entirely if it's not the double speedshot.


Download: jump_tf.rar


jump_jurf2_a2

Release Date: September 19th, 2015 (a2 release: November 7th, 2015)
Estimated time allocated: 125 hours

A soldier jump map made for the Tip of the Hats 2015 charity event. This map is currently my newest map to the public.

A few months after jurf's release, I decided to work on jurf2, which would be the sequel to jurf, obviously. But due to the lack of motivation, I had stopped working on it for about a year and so.

Though constant nagging from my peers, I decided that I would release the map on Tip of the Hats, just like how jurf was released.

This map is considered to be intermediate, harder than jurf for the most part, but not really difficult if you know how to jump adequately. Jurf allowed for a ton of mistakes, this map a bit less but overall it should be a bit more fun because of how fast you go on each jump.

People like this map so far, most comments have been generally positive (maybe due to the hype from another jurf map, but who knows?)

This map is currently under reconstruction because the last jump on the map is not to my standards. a3 eventually!


Download: jump_jurf2_a2.zip


jump_bonus

Release Date: July 15th, 2016
Estimated time allocated: Unknown

Another collaboration map by mappers who made jumps that weren't meant to be a part of a regular jump map.

Essentially these jumps potentially require luck or extremeties. Maybe they are just whack as a jump in general. Essentially jumps that no sane person would want to spend their time doing if they were speedrunning a map for a time, essentially rendering the entire map pointless in speedrun servers.

These jumps were meant to be standalone, as being part of a regular map would ruin the aspect of speedrunning (luck and extremeties are annoying to do in speedruns).

Imagine yourself about to get a top time on a map, and then you get to one of these jumps and have to spend a couple minutes trying to do the jump because of bad luck-- it would ruin the enjoyment completely.

This map is not likely to be updated unless a game-breaking bug appears.


Download: jump_bonus.zip


jump_4dakids_final collab

Release Date: September 18th, 2016
Estimated time allocated: Unknown hours

A soldier jump map made for the Tip of the Hats 2016 charity event. This map was a collaboration done by a large amount of jump mappers.

The name 4dakids comes from the community meme 4 da kidz (the charity event is geared towards kids with cancer and helping them out).

Bonuses were cut out from the map due to there being no more space in the map. There are only minor changes from the Tip of the Hats version.

I do believe this map is around an advanced level map due to the last several jumps being quite hard for most players.

This map will probably not be changed as it is in its final state.


Download: jump_4dakids_final.zip